// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "MyKaiStyle.h"

class FMyKaiCommands : public TCommands<FMyKaiCommands>
{
public:

	FMyKaiCommands()
		: TCommands<FMyKaiCommands>(TEXT("MyKai"), NSLOCTEXT("Contexts", "MyKai", "MyKai Plugin"), NAME_None, FMyKaiStyle::GetStyleSetName())
	{
	}

	// TCommands<> interface
	virtual void RegisterCommands() override;

public:
	TSharedPtr< FUICommandInfo > PluginAction;
};
